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This is the original floppy disk release of the game. Tim Sweeney was a producer and, allegedly, a dork.
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The TIM cheat displays "AWESOME" as text. In later versions, it will shake the screen. The ARJAN cheat will display "HAHAHA" as text. The MARK cheat will kill Jazz and is a useful debug feature if Jazz has gotten stuck. The APOGEE cheat toggles between these modes LEVEL7.030 is a version of Diamondus 1 but using the Exoticus tileset (the tileset which is internally BLOCKS.030). LEVEL2.002 is the Medivo secret level, lying unused and containing nothing but springs and a void. It is possible to repair the level and get it to play normally. The level contains some test code and references various things that have since been moved or changed, hence causing the crash. It will crash the game if forced to load, but it can be opened in JCS94. LEVE元.020 contains an early version of a Diamondus level. It's just to the left of a floating hidden cache of Launcher ammo.
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You can find it by going to the one-up outside of the main structure and flying left after you get the hoverboard. It is used in a hidden area of the second level of "Holiday Hare '94" near the end, along with a few little turtles. Likely referencing Craig Lafferty, PR Manager at the company. A joke that was also carried on to Jazz Jackrabbit 2 (though actually used this time). There are no comments yet.Found in LEVEL0.050. LEVEL2.017 : Twin Mega Battleships Secret LEVEL1.017 : Twin Mega Battleships Level Two LEVEL0.017 : Twin Mega Battleships Level One I'll be posting the modified source code for reference in a later post, but for now, the maps: Episode 1 : Turtle Terror
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And totally hacked up the code to just generate maps, instead of be an actual playable game. Unlike some of my from-scratch maps, this time I leveraged the work from the OpenJazz project. This time, it's Jazz Jackrabbit, the classic DOS platformer by Epic Megagames. So it's been a while, but I decided to create more game maps.
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